// ncamera.cpp
//

#include "ncamera.hpp"
#include "renderer.hpp"



// NCamera::render_prepare
//
void NDataCamera::render_prepare ( SceneView &scene_view )
{
  // [TODO]
}



// NDataCamera::render
//
void NDataCamera::render ( RenderContext &rc )
{
  // GLT_TRACE("data camera render");
  if (active)
    {
      rc.set_projection(wgl_camera.get_matrix());
      rc.set_view_pos(wgl_camera.get_position());
    }
}
